LUMINAL

.live
LOADING
CLICK TO START
EARLY ALPHAv0.8.6made with by Craig & Claude·ABOUT
CHANGELOG
v0.8.6 — Mar 26, 2026
v0.8.5 — Mar 26, 2026
v0.8.4 — Mar 26, 2026
v0.8.3 — Mar 26, 2026
v0.8.2 — Mar 26, 2026
v0.8.1 — Mar 26, 2026
v0.8.0 — Mar 26, 2026
v0.7.1 — Mar 25, 2026
v0.7.0 — Mar 25, 2026
v0.6.0 — Mar 25, 2026
v0.5.1 — Mar 25, 2026
v0.5.0 — Mar 25, 2026
v0.4.9 — Mar 25, 2026
v0.4.8 — Mar 23, 2026
v0.4.7 — Mar 23, 2026
v0.4.6 — Mar 23, 2026
v0.4.5 — Mar 23, 2026
v0.4.4 — Mar 23, 2026
v0.4.3 — Mar 23, 2026
v0.4.2 — Mar 23, 2026
v0.4.1 — Mar 23, 2026
v0.4.0 — Mar 22, 2026
v0.3.9 — Mar 22, 2026
v0.3.8 — Mar 22, 2026
v0.3.6 — Mar 22, 2026
v0.3.5 — Mar 22, 2026
v0.3.3 — Mar 22, 2026
v0.3.2 — Mar 22, 2026
v0.3.0 — Mar 22, 2026
v0.2.9 — Mar 22, 2026
v0.2.8 — Mar 22, 2026
v0.2.7 — Mar 22, 2026
v0.2.6 — Mar 22, 2026
v0.2.5 — Mar 22, 2026
v0.2.4 — Mar 22, 2026
v0.2.3 — Mar 22, 2026
v0.2.2 — Mar 22, 2026
v0.2.1 — Mar 22, 2026
v0.2.0 — Mar 22, 2026
v0.1.9 — Mar 22, 2026
v0.1.8 — Mar 22, 2026
v0.1.7 — Mar 22, 2026
v0.1.6 — Mar 22, 2026
v0.1.5 — Mar 22, 2026
v0.1.4 — Mar 22, 2026
v0.1.3 — Mar 22, 2026
v0.1.2 — Mar 22, 2026
v0.1.1 — Mar 22, 2026
v0.1.0 — Mar 22, 2026
v0.0.8 — Mar 21, 2026
v0.0.7 — Mar 21, 2026
v0.0.6 — Mar 21, 2026
v0.0.5 — Mar 21, 2026
v0.0.4 — Mar 21, 2026
ROADMAP
CURRENT BUILD v0.8.6
  • 2 vehicles — Bike & Slingshot (DeLorean) with drift physics
  • Online casual 1v1, private lobbies, matchmaking
  • Replay system, leaderboards, friends, global chat
  • Music player, graphics presets, gamepad support
  • 413 E2E tests, strict TypeScript
PHASE 1 CORE POLISH IN PROGRESS
  • Online stability — disconnect handling, death reporting edge cases
  • Performance — shared geometry, material caching, bloom optimization
  • GPU leak monitoring in dev builds
PHASE 2 VEHICLES
  • Hoverboard — trail grind special with balance minigame
  • Auger — drill charge that destroys trails on contact
  • Bike passive — slipstream drafting (+25% speed)
  • Slingshot special — flip dodge with i-frames
  • Character select screen
PHASE 3 MAPS
  • The Bowl — concave globe-interior arena
  • Rainbow Road — narrow winding track
  • The Undercity — obstacle arena with ceilings & tunnels
  • Map voting system in lobbies
PHASE 4 RANKED
  • Elo/Glicko MMR system with ranked queue
  • Best-of-3 format, progressive queue expansion
  • Server-side match recording
  • Unlockable icons & rewards
PHASE 5 CAMPAIGN
  • 4-stage single-player story mode
  • Boss fight — Tank with plasma cannon in The Bowl
  • Each stage on a character’s home map
PHASE 6 NETCODE
  • Lockstep input-sync replacing state-sync
  • Rollback with visual smoothing
  • State hash verification between clients